Guide Menu
Read back Quick Guide
1. Gameplay
1.1 Missions
1.2 Public order
1.3 Technology Tree
1.4 Wildcards
1.5 Research
1.6 Outbreak credits
1.7 Regional events
1.8 Heroes
2. Resources
3. Construction
4. Fairground
4.1 Government
4.2 Casino
4.3 Auctions
5. Relations
5.1 Clan
6. Special Operations
6.1 Town operations
6.2 Agressive operations
7. Units
7.1 Special Units
8. Attack
8.1 Town
8.2 Government location
8.3 Acre location
8.4 Combat Score
9. Map
9.1 Convoys
9.2 Government
9.3 Acre locations
9.4 Raiders camps
9.5 Raider gangs
10. Town Rankings
11. User rankings
12. Areas
12.1 Round_prizes
12.2 Kansas Wars (PvP)
12.3 Invasion (PvE)
12. FAQ
1.4 Wildcards
Every town receives three wildcards at the beginning of each game, which can be used in tactical or emergency situations. There is no option to buy new wildcards or to trade them with other players, so spend them wisely. There is a small chance you receive an extra wildcard from random events, but this chance is incredibly small.
h2>Wildcard cooldown When you have signup up a new town, you will have to wait 24 ticks (hours) before you can start spending your wildcards. This is to prevent abusive use of the wildcards.
Extra wildcard bonus
You can win a extra wildcard bonus, when won, you can only use this bonus when signing up your town for a round. When you have earned multiple extra wildcard bonuses, you can only use one each round.Wildcard details









