Read back Quick Guide
1.2 Public order
1.3 Technology Tree
1.6 Outbreak credits
1.7 Regional events
6. Special Operations
6.1 Town operations
6.2 Agressive operations
7.1 Special Units
8.2 Government location
8.3 Acre location
8.4 Combat Score
9.3 Acre locations
9.4 Raiders camps
9.5 Raider gangs
10. Town Rankings
11. User rankings
12.2 Kansas Wars (PvP)
12.3 Invasion (PvE)
9.4 Raiders campsIn each game (or area) there will be a chance raiders camps appear on the map. The higher level area's will have more raiders camps spawning as lower levels.
Raider camps are spawned with a certain conditions:
- Raider camps will start appearing from turn 150
- As the round progresses the chance a raider camp spawns is increased and their strenght grows.
- Raider camps will be active directly when spawned
- The numbers of attacks increase as the number of raiders camps grows.
- All raider camps will raid acre convoys.
- Raider camps will start attacking acres from turn 200.
- Only raider camps of level 3 and higher will attack acres.
- Raider camps will only target acres for raiding and attack in there own sector + one to the left, right, up and down. So 5 sectors in total. See image.
- Raider camps of level 3 and higher will have soldiers.
- Raider camps of level 5 and higher will have mortar teams.
- Raider camps of level 5 and higher will have bunkers.
- Raider camps of level 5 and higher will have booby traps.
- Raider camps of level 8 and higher will be fortified.
- Each raider camp will be aligned to one of the raider gangs.
Difficulty levelEach raiders camp will have a difficulty level which is randomly generated, higher level area's will have higher difficulty levels. A Raiders camp difficulty level will have influence on his defense bonus against operations and attacks. Camps with a higher difficulty level will also be more active in raiding transport convoys.
Base defense bonus for a raider camp is difficulty level * 10.