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New game ideas

Posted October 31 2017 - 01:49
Alright, some ideas might not be that great, I'm just throwing ideas out there.

-Building/Troops that help prevent/caution/survive disasters.

For an example, sometimes towns are hit by tornadoes. You could build Tornado shelters to help bring down the death count, and weather scanners that could let you know a hurricane could be coming soon. Below are a list of ideas I have for this.

-Weather scanners (Aforementioned, let's you know in 2 block radius. 20% chance of failure.
-Weather satellites (Same as Weather scanners, but let you know of all natural disasters in the entire region. 5% chance of faliure.)
-Doctors/Hospitals (The troop doctor will be talked about in detail below. Hospitals could save some people from epidemics,I was thinking 100 healthy people per hospital.)
-Homeless Shelters (Saves 10 people from dying from hunger/wood shortages. No extra tax from homeless should be made.)

More disasters, like flooding, earthquakes, ect.


I have a few troop ideas, and some vehicle ideas.


-Doctor (Or Doktor, if you want to feel more post apocalyptic. These would be able to save 1 out of every 50 troop that dies. Having more than one doctor would only mean that they are in charge of a different group of 50, so that people don't just get 50 doctors and have invincible troops. If there are more doctors than needed, then the other doctors will be rendered useless, and will just do 1 attack and when at home should do 2 defense.)

-HELICOPTERS. PLEASE. (Honestly, this is needed. Ok, so, they should be insanely, and I mean, INSANELY pricey to create. Prehaps even be a special unit itself? Anyways, it should be able to travel convoys at 3 times the speed of normal vehicles. Hangers for them should also be made very expensive. Once again, should be a level 40 unit.)

-Ninjas? I can't really think of a name. There's gotta be something better. (Basically, they're really stealthy, and can boost the chances of a surprise attack by a lot. This is one of those things I'm just throwing out there for interpretation.)

-Tanks? (Again, throwing it out there. Should be a level 40 unit.)

-Robots (WAIT. HEAR ME OUT. They aren't military robots, but just working robots. One robot could be worth the workforce of 5 men or so. SHOULD NOT BE ALLOWED TO BE MILITARIZED.)

-Police dogs (When paired with a policeman, that policeman will do +.5 attack, and +1 defense. Just one dog, would equal ONE police man with more attack and defense.)

-Suicide Bombers (Erm. Probably my worse idea on this list. But, I mean, you get the idea, right?)

I've heard of the idea of "riots" and "civilian happiness and I just want to add something to that.

-Acre Rebellions

Acres are usually just mistreated, and disregarded. If you get to a certain point of bad treatment, it will attempt to fight for independence. I really like this idea.

I know, a lot of these are sort of bad ideas, but I'm just throwing it out there, as ideas.
Posted October 31 2017 - 08:49
Previously, many of the things you listed were discussed. I want to correct you in advance and explain to all who will have time to read it.

The game has a certain style, principle, story and story. Most of this is not compatible with the views of the creator.
So, a tornado is a random event. Yes, you can correct the principle of the tornado so that it does not destroy part of the resource but a fraction of the cost of buildings in the city, and if the tree is not enough for the player, some buildings may be destroyed but not very much, and based on the cost of other invested resources too.
You can make a tornado cause death of the population.

But the buildings ... if we start building bunkers from the weather, we will very soon fill the valuable fields in the city with no-ton structures. We will be without housing and resources, but safe from floods and tornadoes.

If you want to quickly navigate the map - hire bikers, they move twice as fast. If you need fast transport - select ATVs at the beginning of the round.
If super-fast transport is added - the very meaning of bikers will be lost.

I once offered transport, including high-speed, only offered in my 25-50% speed bonus. But what then (in my opinion) could really be useful - it's armored transport, which also participates in the battle.

Of all the new types of troops that you have proposed now, only a field doctor who will treat the fallen in combat is considered.
The tank is an unacceptable game element. Do you imagine how destructive the tank has? How much do you want to poke him with attack points, 5000? 10000? And do you imagine how many protection points he will have?

The defense multiplier achieves up to 1.95, so in the acre there is a tank with a defense of 5000 points, the total influence of defense is 9750 points.
Bandits have up to 5,000 attacks and defenses, no more. Most raider camps, most of the player cities can be defeated by one tank and a small group of troops.

I already keep silent about the other equipment and aircraft that you proposed.

In general, this can not be all talk. But the field doctor, I hope, will be realized in the next round.
Posted October 31 2017 - 09:04
helicopters, ninjas, robots, tanks... yeah, and enclave vertibirds from fallout + troopers from star wars and of course zombies!!!

EDIT. I forgot about dinosaurs. some mutants also would be nice. or mix of both.
Posted October 31 2017 - 21:43
I sorta didn't like a lot of the stuff I said, but I do stand firm with the ideas of Helicopters, doctors, EAS, and buildings to prevent natural disasters. A lot of the troops were really shitty ideas except for the robot and doctor, which should be considered.
Posted October 31 2017 - 22:30
Totally seriously now - field doctors ok, I can imagine that having some doc units in army could limit number of victims during battles. It would fit to game and rest of units.
But rest of suggested things is just meh. Too complexive / not fit to post-apo reality or general style of game.
There was a dozen of topics like this, add helicopters, tanks, airstrikes, wtf and any of these suggestions was never implemented so I guess my point of view is valid.
Posted May 16 2018 - 14:38
I would love for Ronald to add medics to the game :)