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CT: :

Round open for signup!



Posted April 01 2017 - 19:24
Hi Everyone,

We have just opened 3 area's ready for signup again!

Until Sunday 2 April you will have time to create your town and perform your first moves, on April 2 at 20:00 GMT +1:00 the round will start ticking again!

Changes we have made for the new round:

- Added 2 new buildings:
-> Police Station (Households Agents)
-> Barracks (Households Soldiers and Mortar teams)

- 4 new levels added (1 - 40)

- HQ Level added, each level is of influence on your Force readiness (in the future we are going to add more HQ related features).

- 'Army supplies' added. Costing you cash, when you do not have enough cash to keep your army supplied your force readiness will not increase.
Army supplies needed by troop type:
Militia - 0,4
Policemen - 0,8
Agent - 1,2
Biker - 1,5
Soldier - 1,5
Mortar team - 2,2

- Missile silo now gives you 1 missile each tick instead of 2

- When you fire Militia and Policemen, you receive back your population.

- Workforce modifier added. To keep your buildings operational (also on Acre's) you will now have to mantain a certain amount of population (workforce)
When your workforce is not big enough to keep your production going, you will get a income penalty on raw resource buildings:

The amount of population needed to keep 1 building of this type operational:
Hunting Cabin - 2 Population
Farm - 5 Population
Woodcutter - 5 Population
Stone Quarry - 10 Population

Workforce needed = (cabin * 2) + (farm * 5) + (woodcuttertot * 5) + (stonequarry * 10)

- Population growth default decreased to 2% and research upgrading it in steps of 2% instead of 5%

- Added a new type of Acre 'Village'.
- This type of acre has houses and apartment on it on a certain amount of population. When given food the population will be added towards your workforce

- Added 20 more acre's in each Area

- Building formula changed to -> 200 + (research * 50) + (townlevel * 8)


We are still working on some last changes and will add them tommorrow. Also the guide will be updated with the new features.

Greetings,
Outbreak crew
Posted April 01 2017 - 19:31
Sorry to some people who already created their town (2 or 3) i needed to run the reset script one more time :)

All can join in again now!
Posted April 01 2017 - 21:18
damn, it looks great :)
Posted April 01 2017 - 23:17
Yes, very interesting, can't wait to test out new builds.
Let the information war begin.
Posted April 02 2017 - 00:04
Just waiting to play with the new features. Sounds like fun. I wonder if the guide has been updated to include these new features.
Posted April 02 2017 - 03:04
All cool stuff, but can I make a suggestion. Can we see more of the casino. Mabey different games or maybe just being able to change the size of your bet
Posted April 02 2017 - 05:53
Very interesting Additions! It will definitely make having a large town & army harder to maintain, which i'm sure was the reasoning.
Posted April 02 2017 - 13:42
Thank you everyone, im very excited about these changes and hope to make the game more balanced and tactical :)

Also i would love to add some new Casino games and searched for a couple more on the web, not been able to find a real good one yet.
Perhaps i should try and code some ourself.

At this moment im running some last test and will get the guide updated with the new content!
Posted April 02 2017 - 16:23
This is an amazing idea. Might level out some of the players who are always incredibly high up on the leaderboards, as well as make the game itself more challenging. Love it.
Posted April 02 2017 - 17:12
So the casino might be updated in the future. It might just see some use then.
Posted April 02 2017 - 18:41
I have just updated the guide with the latest changes.
Posted April 03 2017 - 03:32
Aw heck it got harder.
Posted April 03 2017 - 19:16
A reason for population now